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[Backport] [Android] CPU spike occurs on VideoPlayer.DestroyPlayback whe...
Reproduction steps:1. Open the attached user's project "Video-Repro.zip"2. Remove the VR Camera rig and disable the Oculus plugin in... Read more
Crash when opening a specific scene
Reproduction steps:1. Open the user's attached project2. Open "Assets/HeistBlast/Scene/HeistBlast" scene Expected result: Scene open... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce:1. Open the user attached "SDF Bake Bug.zip" project2. Enter Play Mode3. Open the Activity Monitor4. Open the "Memo... Read more
[Backport] Script not opening when double-clicking error
Reproduction steps:1. Open the provided project2. Open scene 'AndyVersion/Scenes/MainScreen'3. Enter Play mode4. Press 'Play game' a... Read more
[Fully landed and backported] Crash on scripting_object_get_class when a...
Reproduction steps:1. Open the user's attached project2. Build the project Expected result: Build is successfulActual result: The Ed... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
[Backport] Unable to modify RWStructuredBuffer elements via indirect dis...
Reproduction steps:1. Open project "dispatch_indirect_bug.zip"2. Open Scene "TestScene"3. Enter Play Mode4. Observe Game view Expect... Read more
[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...
How to reproduce:1. Open the attached project "timeRepro"2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleSc... Read more
[Backport] Overrides window height is not adjusted when notifications al...
Steps:1. Open attached project2. Instantiate model prefab3. Add a few GameObjects as the children to it4. Open Overrides window==>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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