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[Fully landed and backported] Crash on scripting_object_get_class when a...
Reproduction steps: 1. Open the user's attached project 2. Build the project Expected result: Build is successful Actual result: Th... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
[Backport] Unable to modify RWStructuredBuffer elements via indirect dis...
Reproduction steps: 1. Open project "dispatch_indirect_bug.zip" 2. Open Scene "TestScene" 3. Enter Play Mode 4. Observe Game view E... Read more
[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...
How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more
[Backport] Overrides window height is not adjusted when notifications al...
Steps: 1. Open attached project 2. Instantiate model prefab 3. Add a few GameObjects as the children to it 4. Open Overrides window ... Read more
[Backport] Redo changes the order of Prefab's children
Steps: 1. Make a prefab instance with a child 2. Add another GameObject to Hierarchy 3. Parent it to the Prefab instance before the ... Read more
Asset bundles lose reference to Prefabs when Scenes are built in a speci...
Reproduction steps: 1. Open the attached "1410524.zip" project 2. Delete the "scenes.bundle" asset in the Assets > StreamingAssets 3... Read more
[QV Failure] Test IntegrationTests - MacStandalone: Unity.IntegrationTes...
Trunk QV builder is RED Katana (Test Integration Tests - MacStandalone) builder https://katana.ds.unity3d.com/projects/Unity/builder... Read more
Expanding "String reference" in the "Localize String Event" component pr...
How to reproduce: 1. Open the attached "LocalizationBug" project 2. Open the "Sample Scene" scene 3. Select "GameObject" in the Hier... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering Layer Mask is not highlighted when the property is overriden
- The tag popup window is deformed and stretched out when creating a tag with the same name as an already existing tag
- FlexShrink fails when the first of two Label elements is set to FlexGrow="0" and the second is set to FlexGrow="1"
- Freeze when entering Play Mode with a certain Tilemap enabled
- Input System's mouse controls are disabled when using "Cursor.lockState = CursorLockMode.Locked" to lock OS mouse