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[ShaderGraph] Editor crashes after saving changes made to shader while i...
How to reproduce:1. Open user attached project2. Enter play mode3. Open "ground" shader and make changes4. Click "save asset" button... Read more
Assertion failed on expression: 'm_Memory.renderTexture Bytes >= 0' erro...
How to reproduce:1. Open attached project2. Create UI > Image3. Enable Color Picker for the Image Reproducible with: 2018.3.2f1, ... Read more
Destroying and recreating material of RawImage crashes on Scripting::Scr...
How to reproduce:1. Open the user-submitted project ("RawImageCrash.zip") and open the "main" scene2. Enter Play mode and click "Sho... Read more
[Linux] Focus cannot be properly gained on play mode, making keyboard in...
To reproduce:1) Open the attached project and _Complete_Game scene2) Play it3) Try to use arrow keys to move Expected: Character mov... Read more
Changing the CullingMode of a running animation's Animator to Always Ani...
How to reproduce:1. Open the user-submitted project ("AnimatorBugCheckTest.zip")2. Expand the "player_01" and find the "SKLk_C_Spine... Read more
[Vulkan][AMD] Editor crashes with vk_icdNegotiateLoaderICDInterfaceVersi...
How to reproduce:1. Create new project2. In Project Settings -> Player, set the Editor's Graphics API to Vulkan by having it at t... Read more
[Linux] Editor is much darker if Linear Color Space is used instead of G...
To reproduce:1) Create a new project2) Open Player Settings -> Other Settings3) Change Color Space from Gamma to Linear Expected:... Read more
Mesh assets generated in earlier versions of Unity do not open in 2018.3
Steps to reproduce:1. Create a new project2. Import attached asset and its meta file Expected result: mesh imports fine, visible in ... Read more
The "Cinemachine Track" breaks after project reload, warning "Track cann...
Reproduction steps: 1. Open "MinimalRepro" project2. Select "GameObject" in the Hierarchy window3. Drag "Main Camera" into the Timel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used