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Error "'GamepadSpeakerOutputType' does not exist in the namespace 'Unity...
Reproduction steps:1. Open the attached project "ZSerializer.zip"2. In File > Build Settings make sure that "ZSerializer/Samples/... Read more
[M1][Rosetta] Crackling sound when Editor is compiling
Reproduction steps:1. Create an empty project3. Play music in the background3. Create a new C# script and let it compile Expected re... Read more
"Expanding invalid MinMaxAABB" errors thrown in the Console window when ...
Reproduction steps:1. Open the attached Unity project "Project.zip"2. Go to the Scene folder and open "SampleScene.unity" Scene3. In... Read more
Audio Clip Import Settings do not get saved when the "Override for Dedic...
Reproduction steps:1. Open the attached project2. Select the "Squish" Audio Clip located in the Assets folder of the Project window3... Read more
Audio becomes mono and voice recording is chopped when recording audio u...
Reproduction steps:1. Open the "UUM-403.zip" project2. Open "Assets/Scenes/SampleScene"3. Connect any Bluetooth microphone to your c... Read more
The recorder is recording phone microphone when using a Bluetooth microp...
How to reproduce:1. Open project "Unity-Audio-Recorder-ticket.zip"2. Go to the Build Settings (File>Build Settings)3. Select iOS ... Read more
Large delay on SoundHandle.Instance.Destructor when disabling AudioSource
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Profiler (Window->Analysis->Profiler)3.... Read more
Gradient mode getter/setter does not have thread-safe access preventing ...
Reproduction steps:1. Open the attached "GradientsAndThreads" project2. Open the "ReproScene" scene3. Enter the Play mode4. Observe ... Read more
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create a ... Read more
URP shader with fallback becomes pink when using RenderPipeline and "" tags
How to reproduce:1. Open the attached project "aaaaMagenta.zip"2. Open the "SampleScene" Scene3. Open the Assets/FauxBlurURP.shader4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes