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Task of generic struct crashes at mono_metadata_class_equal when enterin...
Steps to reproduce: 1. Download the attached project and open "TestScene" scene 2. Enter play mode and wait 5 seconds 3. Exit play m... Read more
[LWRP] Oculus renders black when initialization is finished off of head ...
Steps to reproduce: 1. Download and open the latest attached project(1122006.zip or OculusLWRP.7z) 2. Build for standalone 3. Launch... Read more
[Oculus GO] [ShaderGraph] Texture artifacts are seen when using PBR Grap...
On 2018.3.4f1 this is also reproducible on Android To reproduce: 1. Open attached project 2. Build for Oculus GO Actual result: g... Read more
Crash on block_remove or tlsf_free when entering Play mode after using 3...
How to reproduce: 1. Open the "VegetationPainter_Crash.zip" project 2. Open the "Test_Level.unity" scene 3. Select VegetationPainter... Read more
[DX12][LWRP] "m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end" ex...
"m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end()" exception is thrown on changing color space Linear to Gamma. Steps to re... Read more
Mesh Collider generates incorrect collider shape when the convex option ...
Steps to reproduce: 1. Download 1122870_repro.zip and open "test" scene 2. Enable Convex collider for cylinder game object Expecte... Read more
Editor/Player crashes when the logfile path contains non-ASCII characters
How to reproduce: 1. Create a shortcut for Unity Editor 2. Add a -logfile command line argument followed by a path, containing non-A... Read more
Prefab Edit mode ignores Sprite's pixels-per-unit setting
Steps to reproduce: 1. Open original project "Bug (prefab editor).zip" 2. Observe button in Scene, notice that button texture is map... Read more
Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce: 1. Open original project "TurnBasedBattle.zip" 2. Open "TurnedBasedBattle" scene 3. Press "Play" 4. Press load f... Read more
Continuously updating colorMultiplier for a Selectable's colors allocate...
How to reproduce: 1. Open user-submitted project (ColorTest) and 'SampleScene' scene 2. Enter Play Mode 3. Open the Profiler window ... Read more
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