Search Issue Tracker

9
votes
Fixed

Task of generic struct crashes at mono_metadata_class_equal when enterin...

Mono

-

Jan 31, 2019

-

Version/s: 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download the attached project and open "TestScene" scene 2. Enter play mode and wait 5 seconds 3. Exit play m... Read more

0
votes
Won't Fix

[LWRP] Oculus renders black when initialization is finished off of head ...

XR SDK

-

Jan 29, 2019

-

Version/s: 2018.3.0a1, 2018.3.0f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download and open the latest attached project(1122006.zip or OculusLWRP.7z) 2. Build for standalone 3. Launch... Read more

0
votes
Fixed

[Oculus GO] [ShaderGraph] Texture artifacts are seen when using PBR Grap...

Package: Scriptable Render Pipeline Lightweight

-

Feb 01, 2019

-

Version/s: 5.2.3

On 2018.3.4f1 this is also reproducible on Android To reproduce: 1. Open attached project 2. Build for Oculus GO Actual result: g... Read more

0
votes
Not Reproducible

Crash on block_remove or tlsf_free when entering Play mode after using 3...

Scene Management

-

Jan 24, 2019

-

Version/s: 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "VegetationPainter_Crash.zip" project 2. Open the "Test_Level.unity" scene 3. Select VegetationPainter... Read more

0
votes
Fixed

[DX12][LWRP] "m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end" ex...

Windows

-

Feb 01, 2019

-

Version/s: 2019.1.0b2

"m_ResourceToKeyMap.find(tid) == m_ResourceToKeyMap.end()" exception is thrown on changing color space Linear to Gamma. Steps to re... Read more

0
votes
Won't Fix

Mesh Collider generates incorrect collider shape when the convex option ...

Physics

-

Jan 31, 2019

-

Version/s: 2018.3.0a5, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download 1122870_repro.zip and open "test" scene 2. Enable Convex collider for cylinder game object Expecte... Read more

1
votes
Fixed

Editor/Player crashes when the logfile path contains non-ASCII characters

Themes

-

Feb 01, 2019

-

Version/s: 2019.1.0a13, 2019.1.0b1, 2019.2.0a1

How to reproduce: 1. Create a shortcut for Unity Editor 2. Add a -logfile command line argument followed by a path, containing non-A... Read more

0
votes
By Design

Prefab Edit mode ignores Sprite's pixels-per-unit setting

Scene Management

-

Jan 31, 2019

-

Version/s: 2018.3.0a6, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project "Bug (prefab editor).zip" 2. Observe button in Scene, notice that button texture is map... Read more

0
votes
By Design

Incorrect position using <Position> instead of <Transform> when changing...

Scripting

-

Nov 30, 2018

-

Version/s: 2018.3.0a1, 2018.3.0b10, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project "TurnBasedBattle.zip" 2. Open "TurnedBasedBattle" scene 3. Press "Play" 4. Press load f... Read more

3
votes
Won't Fix

Continuously updating colorMultiplier for a Selectable's colors allocate...

uGUI

-

Jan 30, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open user-submitted project (ColorTest) and 'SampleScene' scene 2. Enter Play Mode 3. Open the Profiler window ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.