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Part of a clickable label's area becomes unclickable when using GUILayou...
How to reproduce:1. Open the attached 'project-1244210.zip' project2. Select the 'GameObject' in the Hierarchy window3. In the Inspe... Read more
[UX] Creation of subscene with the existing name is ambiguois
To reproduce:1. Create an empty project.2. On newly created scene Add New sub scene (remember the name).3. Save it.4. Delete subscen... Read more
Package Meta GUID duplication warnings are thrown when importing package...
Reproduction steps:1. Open the attached project ("case_1242846-PackageMetafiles.zip")2. Open the Package Manager window3. Select the... Read more
Built project crashes when Screen.SetResolution() method is used with he...
How to reproduce:1. Open the attached 'project-1242757.zip' project2. 'File' > 'Build and Run'CRASH Reproducible with: 2018.4.22f... Read more
Light probe turns black when a punctual light overlaps it
How to reproduce:1. Open "1242829_Lightmapper" project2. Observe the Sphere GameObjects in the Scene view3. Go to Window -> Rende... Read more
[Themes] Component icons get camouflaged on selection when using persona...
Component icons get camouflaged on selection when using personal theme in prefab override window. Refer the attached screenshots Ste... Read more
[URP] [Unreleased version] Profiler spams errors when enabled in playmode
Steps to repro:1. open new template project2. change manifest to use local checkout of URP 9.0.0-preview.17 (Graphics repo @ master)... Read more
[Addressables] changing asset array size and clicking enter prompts up a...
How to reproduce:1. Open up users attached project2. Add Scene 'SampleScene' to Hierarchy from Assets/Scenes3. Go into GameObject Bu... Read more
[Profiler Analyzer] Thread Job Workers are sorted alphabetically instead...
How to reproduce:1. Open the attached 'project-1243975.zip' project2. Select 'Window' > 'Analysis' > 'Profile Analyzer'3. Sele... Read more
[Android] Autoconnect Profiler option does not work with USB only
Repro steps:1. Open new project2. Open build settings, choose development player and click Autoconnect Profiler3. Turn off wifi on A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject