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[Physics] OnCollisionEnter without parameters crashes with IL2CPP
How to reproduce: 1. Open attached project2. Build scene1.unity to iOS and run- Build crashes immediately after running- Scene conta... Read more
Find backport Changeset: Renaming folders makes them disappear in Projec...
- Open the BugTest project.- Rename any of the asset folders (AssetBundles, Scripts, Resources) into alowercase variant (assetBundle... Read more
Unity reports running out of memory when importing audio file
Import the attached mp3 file. The console reports the following errors and the file fails to import:Errors during import of AudioCli... Read more
ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache
1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restart... Read more
Windows: can't build WebGL on clean/new OS
-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more
Unity 5.1.0b3+ crashes after clicking "Require ES3.1"
Unity 5.1.0b3+ crashes after selecting "Require ES3.1" in player settings To reproduce:1) Create new project in Unity 5.1.0b3+ (or p... Read more
[UNET] Multiple components sending commands prints InvokeCommand error
Reproduction steps:1. Open attached project "UNET Bug"2. Build the game with scene.unity included in the build3. Launch the built ex... Read more
[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...
Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more
Error on async assets load
To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout