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[.NET 4.6] Editor crashes when logging a message in IDisposable.Dispose(...
How to reproduce:1. Open user-submitted project (EditorCrashReproduce)2. Enter Play Mode Expected result: the Editor doesn't crashAc... Read more
Particles get out of Particle System bounds when using Texture Sheet Ani...
How to reproduce:1. Open attached project ("case_1107722-ParticleBug.zip")2. Open the test scene ("SampleScene")3. In the Hierarchy,... Read more
2D Collider editing resets after making changes to it when in a Prefab mode
Steps to reproduce:1. Open attached project "2DCollidersBUG.zip"2. Open "Human" prefab in the Hierarchy window3. Press on "Edit Coll... Read more
Video stutters on playback when "Loop" option is enabled in video component
Steps to reproduce:1. Open original project2. Press play3. Observe video playback Expected result: Video loops properly, plays with ... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce:1. Open attached project "UnloadUnusedBugReport.zip"2. Open "LoadAssetBugReport.unity" scene3. Enter Play mode Expected... Read more
Memory Leak is present in profiler's GfxDriver section
To reproduce:1. Open the last attached project (case_1111132-NoParticlesMemoryLeak (1).zip (692.1 KB), by RichardK)2. Build a player... Read more
[Mac] Editor freezes when importing/reimporting script that contains uni...
To reproduce:1. Open any project2. Import/reimport the attached script "NewBehaviourScript.cs" Expected: script is successfully impo... Read more
EditorGUILayout.EnumPopup doesn't save changes from prefab edit mode whe...
Steps to reproduce:1. Open the original project "PrefabsBug.Unity.zip"2. Go to Project window Assets->Prefabs3. Double click on t... Read more
Particle System prefab does not play after entering Play mode while it's...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Notice that the Particle System doesn't start simulating4... Read more
Editor crashes when calling "StopAssetEditing" in "finally" when excepti...
How to reproduce:1. Open the user-submitted project ("TryFinallyCatchCrash.zip") and open the "SampleScene" scene2. Enter Play Mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used