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[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
[Backport] Unable to modify RWStructuredBuffer elements via indirect dis...
Reproduction steps:1. Open project "dispatch_indirect_bug.zip"2. Open Scene "TestScene"3. Enter Play Mode4. Observe Game view Expect... Read more
[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...
How to reproduce:1. Open the attached project "timeRepro"2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleSc... Read more
[Backport] Overrides window height is not adjusted when notifications al...
Steps:1. Open attached project2. Instantiate model prefab3. Add a few GameObjects as the children to it4. Open Overrides window==>... Read more
[Backport] Redo changes the order of Prefab's children
Steps:1. Make a prefab instance with a child2. Add another GameObject to Hierarchy3. Parent it to the Prefab instance before the pre... Read more
[QV Failure] Test IntegrationTests - MacStandalone: Unity.IntegrationTes...
Trunk QV builder is REDKatana (Test Integration Tests - MacStandalone) builderhttps://katana.ds.unity3d.com/projects/Unity/builders/... Read more
Expanding "String reference" in the "Localize String Event" component pr...
How to reproduce:1. Open the attached "LocalizationBug" project2. Open the "Sample Scene" scene3. Select "GameObject" in the Hierarc... Read more
[Android] Screen.safeArea returns wrong height when building Native app ...
How to reproduce:1. Download the attached project 'UaaL.zip'2. Open the 'NativeAndroidApp' folder with AndroidStudio (keep 'UnityPro... Read more
[Backport] "Metal: Fragment shader missing texture binding at index 0" w...
Steps to reproduce:1. Open the attached project2. Open "SampleScene"3. Open Profiler (Window -> Analysis -> Profiler)4. Switch... Read more
Assigning a lighting data asset causes the lightmaps to be unloaded for ...
With multiple scenes opened in Unity. Assigning a lighting data asset in the lighting window tab, causes the lightmaps for the other... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC