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Profiler keeps recording data when Target Selection is set to 'Editor' a...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Disable the Profiler re... Read more
OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...
Reproduction steps:1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip")2. Click Top menu->Test Me->Create New Scene3. O... Read more
[Addressables] EditorGUI.EndChangeCheck() returns False when AssetRefere...
How to reproduce:1. Open the project "case_1247746-Addressable_GUI"2. Open the Scene "SampleScene"3. Select the GameObject "Test" in... Read more
Adjusting Environment Lighting intensity doesn't work until GI is re-baked
Reproduction steps:1. Open attached project ("GenerateLighting issue.zip")2. Open the Lightning window3. Change Environment Lightnin... Read more
Application.isPlaying is false when OnEnable is called from a Scriptable...
How to reproduce:1. Open the attached project2. In the Project Window, select the "New Scriptable Object Sample"3. Enter the Play Mo... Read more
[Android] Assertion failed on expression error is thrown on selecting Te...
[Android] Assertion failed on expression error is thrown on selecting Texture Shape 3D on Android platform On Android Platform "Asse... Read more
[Scripting] Intellisense does not work when External script Editor is ch...
When the Default "External script Editor" in the Preferences is changed and set to Visual Studio for mac then Intellisense does not ... Read more
[iOS] [Metal] GPU hangs on queries made to Metal API throwing errors eve...
Reproduction steps:1. Open user's attached project in "crest test.zip"2. Open "klaus test" Scene3. Objects under "Floaties" GameObje... Read more
Changing prefab properties in prefab inspector doesn't refresh preview w...
Steps to reproduce:1. Create new project2. Add Cube to scene and make prefab out of it3. Select prefab and disable Mesh RendererActu... Read more
The Addressable Assets dropdown of the first AssetReference opens when '...
How to reproduce:1. Open the project "case_1249443-Addressables_Enter"2. Open the Scene "SampleScene"3. Select the GameObject "Test"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes