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Fixed

Fixed in 2020.3.43f1, 2021.3.15f1, 2022.1.24f1

Votes

0

Found in

2020.3.34f1

2021.3.3f1

2022.1.1f1

Issue ID

UUM-879

Regression

No

[Backport] Repeat texture wrap mode set through TextureImporter in AssetPostProcessor behaves like Clamp when mipMapBias is set

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Reproduction steps:
1. Open project "AssetTextureWrap.zip"
2. Open Scene "SampleScene"
3. Observe Scene view

Expected result: Texture is applied repeatedly throughout tiles
Actual result: Texture behaves like a clamp tiles

Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2

  1. Resolution Note (fix version 2022.1.24f1):

    Fixed in: 2022.1.24f1

  2. Resolution Note (fix version 2021.3.15f1):

    Fixed in: 2021.3.15f1

  3. Resolution Note (fix version 2020.3.43f1):

    Fixed in: 2020.3.43f1

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