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Fixed in 2020.3.43f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.1.24f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-879
Regression
No
[Backport] Repeat texture wrap mode set through TextureImporter in AssetPostProcessor behaves like Clamp when mipMapBias is set
Reproduction steps:
1. Open project "AssetTextureWrap.zip"
2. Open Scene "SampleScene"
3. Observe Scene view
Expected result: Texture is applied repeatedly throughout tiles
Actual result: Texture behaves like a clamp tiles
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.24f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.15f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.43f1