Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.15f1, 2022.1.24f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-879
Regression
No
[Backport] Repeat texture wrap mode set through TextureImporter in AssetPostProcessor behaves like Clamp when mipMapBias is set
Reproduction steps:
1. Open project "AssetTextureWrap.zip"
2. Open Scene "SampleScene"
3. Observe Scene view
Expected result: Texture is applied repeatedly throughout tiles
Actual result: Texture behaves like a clamp tiles
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2022.1.24f1):
Fixed in: 2022.1.24f1
Resolution Note (fix version 2021.3.15f1):
Fixed in: 2021.3.15f1
Resolution Note (fix version 2020.3.43f1):
Fixed in: 2020.3.43f1