Search Issue Tracker
[Android] 2xMSAA does not work on Mali devices when Post Processing is e...
How to reproduce:1. Open attached project "MSAA_Test 2.zip"2. Build and Run on Android3. When the app loads, select "2x" from dropdo... Read more
[macOS] Heavy performance issues when running an OpenGL build on macOS C...
Reproduction steps:1. Open the user's attached project2. Make sure that Edit -> Project Settings -> Player -> Graphics API ... Read more
Build crashes on second launch on machines with AMD GPUs when UnityShade...
How to reproduce:1. Open attached project "Matchbox_trunk.zip"2. Delete "GameLoadClass.cs" in the project3. Build the project4. Laun... Read more
[GTX 10xx] Right-clicking panels turns them black when Vulkan is the sel...
How to reproduce:1. Create a new Unity project using the 3D Template2. Navigate to Edit > Project Settings... > Player4. Disab... Read more
[WebGL] URP uses shadow samplers, but EXT_shadow_sampler isn't enabled o...
GLES2 GfxDevice does not enable the EXT_shadow_sampler extension, but this is used by URP shaders. WebGL1 supports this extension on... Read more
[WebGL] Performance drops significantly when running build on fullscreen
Reproduction steps:1. Open the user's attached project on WebGL2. Build and run it3. Enter fullscreen in the game and observe the fr... Read more
Applying an empty event to a prefab when an event of the same prefab exi...
Reproduction steps:1. Open the attached 'Events' project2. Open the 'SampleScene' scene3. Select the 'Button' GameObject4. In the In... Read more
Value of a serialized class is reverted when Component is applied to a P...
Reproduction steps:1. Open the attached Project "Case_1423203.zip" and load Scene "SampleScene"2. Select the "Test" GameObject in th... Read more
[Input System] Out-of-focus DirectInput Gamepad devices do not set Butto...
Reproduction steps:1. Connect a DirectInput Gamepad to your system2. Download and open the attached project: "InputSystemBug.zip"3. ... Read more
Duplicate identifier is created when PrefabUtility.SaveAsPrefabAssetAndC...
How to reproduce:1. Open users attached project2. Add "GL_Transi_Castle_Hallway01 - stripped" prefab to the scene3. Press Test > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default