Search Issue Tracker
Third Party Issue
Votes
1
Found in
2021.2.0a21
Issue ID
UUM-754
Regression
No
Build crashes on second launch on machines with AMD GPUs when UnityShaderCache is being loaded
How to reproduce:
1. Open attached project "Matchbox_trunk.zip"
2. Delete "GameLoadClass.cs" in the project
3. Build the project
4. Launch the build
5. Exit the build opened
6. Launch the build again
Expected result: Build does not crash
Actual result: Build crashes
Reproducible with - 2019.4.28f1, 2020.3.12f1, 2021.1.12f1, 2021.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
Tested this bug/port on 2021.3.29f1 with an AMD 6800M on Windows 11, does not crash on Dx11/12 and Vulkan.
Tested with the attached bug.