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Console Window contents disappear when a certain Debug.Log message is cl...
How to reproduce: 1. Open the attached project "ConsoleError_ReproProject.zip" and scene "SampleScene" 2. Enter Play Mode 3. Click t... Read more
Shader Graph - Property name stays highlighted when property instance is...
When you delete an instance of a property on a shader graph, the name of the property will stay highlighted on the blackboard. 1. I... Read more
[CPU PLM] Editor throws "OpenRL reported error code 502" errors while ba...
Steps to reproduce: 1. Download SephoraChristmas project 2. Additively load SephoraForest-Environment and SephoraForest-Lighting sc... Read more
[Hybrid Renderer] Editor crashes when trying to render a tile that was a...
How to reproduce: 1. Open user's attached project 2. Select "Auto Tilemap" GO inside the Hierarchy 3. Click "Open Palette" inside In... Read more
Assets created via Assets menu become missing from Prefabs when the Pref...
How to reproduce: 1. Open the attached project ("case_1140704") 2. Go to Window->Package Manager 3. Press the "Add package from disk... Read more
[iOS] [Input Keyboard] Part of "Done" and "Cancel" buttons are replaced ...
Reproduction steps: 1. Open and build the attached project to iOS. 2. Open Xcode project. 3. Select the "Info" tab or open the "Info... Read more
Progressive GPU Lightmapper yields different results than Progressive CP...
Steps to reproduce: 1. Open original project "GIBug.zip" 2. Open and compare test_cpu and test_gpu scenes Expected result: Both sce... Read more
Lighting is changing on mouse movement when scene light is toggled off i...
How to reproduce: 1. Open the attached project 2. Go to Scene tab and change view position by holding pressed left-click in mouse an... Read more
Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce: 1. Extract and open the attached project "Avio.zip" 2. Open the Scene "3_SceneComponent" -- Editor crashes Crashe... Read more
Preview window is black when displaying Transform Node
Reproduction steps: 1. Open the attached Project inside of "ShaderGraph_TransformNode_Bug.zip" 2. Double-click on TangentSpaceOutput... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL