Search Issue Tracker
Package Manager - Package names longer than 19 characters are truncated
Package names longer than 19 characters are truncated. The menu cannot be resized to accomodate the name correctly. Steps to repro... Read more
Package Manager - After a search the up/down arrows cycle through the fu...
When cycling through searched results, up and down on the keyboard cycles through all packages which are not displayed. Expected: ... Read more
[UX] [Mac OS X] when tool windows is closed keyEvent have zero mousePosi...
Pressing space while the cursor is over a context node shows the nodes, and not as expected the blocks menu. Repro steps: 1. On OSX... Read more
Images with "Preserve Aspect" don't update aspect ratio when changing sp...
Steps on how to reproduce: 1. Open the attached "ImageAspectRepro2018.3.6f1.zip" project 2. Play the 'SampleScene' scene 3. Click on... Read more
PrefabUtility.SaveAsPrefabAsset() returns null when creating new prefab ...
Reproduction steps: 1. Open the attached project inside of "PrefabUtilitySaveAsAssetIssue.zip" 2. Delete "untitled_prefabroot" Prefa... Read more
No Key Frames are added to Animation Track when Recording changes made t...
Steps to reproduce: 1. Open users attached project "ParticleSystemMaterialAniBug.zip" 2. Navigate to Project -> Assets -> Scenes and... Read more
Invoke is not called if assigning transform.GetChild() to a variable bef...
Reproducible on Standalone, Android and iOS For the relevant script, open enemyMover.cs To reproduce: 1. Open attached project "Inv... Read more
Game View stutters on Play Mode when memory contains a lot of class inst...
Reproduction steps: 1. Open the attached project inside of "Net4.x Freeze example.zip" 2. Open and Play "SampleScene" Expected resu... Read more
fbxsdk::FbxMemoryFile::Truncate crashes when importing a .fbx file
To reproduce: 1. Download attached project “Dressup.zip" and open in Unity 2. Import "Bikini.fbx", "CherryBlossoms.fbx", "CherrySki... Read more
Editor shaders not recompiling when changing target graphics API in the ...
Changing Graphics APIs between DX11/DX12 doesn't result in shaders being recompiled in-Editor. Reproduction Steps: 1. Open the new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL