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Animator's States start to flicker in Playmode, if Animator window is to...
To reproduce:1. Open attached project "animatorbug.zip"2. Open Test scene and press play.3. Select "Cube" in the Hierarchy.4. Open A... Read more
[SPS | Post FX] Single-Pass Stereo with Motion Blur or TAA causes double...
This is a situation where double-vision occurs on VR systems when either Motion Blur or Temporal Anti-Aliasing are used and Single-P... Read more
IL2CPP crashes when two non-existing methods with same declaring types a...
IL2CPP crashes when two non-existing methods with same declaring types and parameter counts are referenced from a DLL with this call... Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more
Crash in MonoScript::BelongsToEditorCompatibleAssembly when closing Unity
Reproduction Steps:1. Import attached project.2. Wait until all jobs are done.3. Close Unity. Result: Unity crashes. Stack trace:0x0... Read more
Unity hangs when trying to preview a model
To reproduce:1. Create new unity project2. Import users attached model "geodome_interior_destroyed.fbx"3. After importing click on i... Read more
Stencil 'Comp' operation is ignored when shader is used with SpriteRenderer
Repro steps: 1. Open "SpriteStencilBug" projects "Main" scene2. Look at "UnlitStencilSprite" and "UnlitStencilMesh" in the Hierarchy... Read more
Any State transitions to Sub State Machines ignore Interruption Source
To reproduce:1. Open 'Simpler AnyState Interrupt Bug' project2. Play the scene.3. Select the gameobject and open the Animator window... Read more
Unity crashes when reverting factory settings in layout menu
To reproduce:1. Create Unity project2. Open Layout drop-down and click revert factory settings3. Repeat step 2 three times Expected ... Read more
Assertion failed on expression when GameObject with Animator component i...
Steps to reproduce: 1) Open Unity and create a new project2) In Hierarchy window, create a new empty GameObject3) Create Canvas as a... Read more
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