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0
votes
Fixed

Timeline Control track, new recorded animation clip does not evaluate

Timeline

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Dec 20, 2018

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Version/s: 2018.3.0f2, 2019.1.0a12

Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Contr... Read more

0
votes
By Design

[PLM] Very bright values possibly caused by overlapping geometry and dir...

Graphics - General

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Aug 19, 2018

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Version/s: 2018.2.2f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open the user's project2. Enter Play Mode3. Observe the wall while moving the camera Expected result: Wall is da... Read more

0
votes
Fixed

384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera

Package: 2D Pixel Perfect

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Nov 02, 2018

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Version/s: 1.0.1 preview

Steps to reproduce:1. Create new project2. Import 2D Pixel Perfect package3. Add Pixel Perfect Camera component to the Main Camera4.... Read more

0
votes
By Design

[Android] Manifest does not correctly reflect the OpenGL version require...

Mobile

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Dec 17, 2018

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Version/s: 2018.3.0f2

Steps to reproduce:1. Open user attached project2. Check the player settings and observe that Graphics API is set to OpenGLES33. Exp... Read more

0
votes
Fixed

[Sequential] The sequential blocks and nodes should have greater parity

Package: Visual Effect Graph

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Dec 20, 2018

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Version/s: 4.3.0

There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circle... Read more

2
votes
Fixed

Package Manager UI does not show up and there are compilation errors whe...

Packman

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Dec 20, 2018

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Version/s:

How to reproduce: 1) Create a new project in 2018.32) Disable all modules3) Open the project in 2019.1 Result: Package Manager Windo... Read more

2
votes
Won't Fix

[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...

Windows

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Dec 21, 2018

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Version/s:

This crash happens in a very specific condition:- multiple monitor setup with one of them a Gsync monitor- nVidia Gsync option is en... Read more

0
votes
Duplicate

Unity Crashes on GC_win32_get_memObject when allocating a lot of objects

Mono

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Nov 30, 2018

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Version/s: 2018.3.0a7, 2018.3.0b12, 2019.1.0a1

How to reproduce:1. Open user's attached project2. Open and launch scene "Samplescene"3. Select cube gameObjects under "MemoryChunk"... Read more

0
votes
Fixed

[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...

Mobile

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Dec 04, 2018

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Version/s: 2019.1.0a9

To reproduce:1. Create a new project with LWRP template (for 2019.1 version use Unity hub)2. Open SampleScene3. Switch color space t... Read more

1
votes
By Design

The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...

Version Control

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Nov 07, 2018

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Version/s: 2017.3.0a1, 2018.2.3f1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open attached "Repro-OpenForEditBroken.zip" project2. Make a change to the Scene3. Save the Scene Expected resul... Read more

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