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UIElements does not render on OpenGL Core 4.3 and 4.4
Launch the editor with OpenGL Core 4.3 or 4.4 Open the package manager window. Result: The window doesn't render Expected: The wind... Read more
[Android] Native crash on Moto G when loading assets of an Asset Bundle ...
Repro steps: 1. Download attached project 2. Switch build target to Android 3. In the Player Settings -> Publishing Settings make su... Read more
AssetBundles have different AssetFileHash values when built several times
How to reproduce: 1. Open the attached project ("case-1143373-AssetBundleTest.zip") 2. Build the AssetBundles 3. Save the AssetBundl... Read more
[SceneView] Shadows are of incorrect size for objects which have high po...
To reproduce: 1. Open attached project 2. Open sample scene 3. Focus on the cube 4. Move around the camera in the scene view 5. Noti... Read more
[Notifications] Mobile Notification settings spawn NullReferenceException
How to reproduce: 1. Create a new project 2. Open Package Manager -> set it to show preview packages 3. Install latest Mobile Notifi... Read more
[Physics] Cloth Constraint spheres not visible or selectable
I created a 3d plane and moved, scaled and rotated it to a position where i wanted to add my cloth effect. But when i added my cloth... Read more
Collab freezes for a few minutes on updates for projects with 5000+ assets
What happened: For some projects, when downloading a small update (like an added folder or edited prefab/script), the Editor freeze... Read more
[Roslyn] VBCSCompiler.exe remains running after Unity build has finished...
How to reproduce: 1. Create a new Unity project 2. Open PowerShell window 3. Run this command: "('- path to the Editor -\Unity.exe -... Read more
[Vuforia] Tracking offset for digital image overlay is introduced when l...
How to reproduce: 1. Open the user-provided "VuforiaSample.zip" project 2. Build the project for HoloLens (UWP platform) 3. Open the... Read more
[XR]Spot Light render is cut in the right eye of an HMD when using Defer...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Right eye is rendered fully Actual result: Rig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project