Search Issue Tracker
Active
Votes
0
Found in [Package]
0.50.0-preview.24
Issue ID
1417502
Regression
No
Companion GameObjects are invisible in Scene view when their entities are instanced at runtime
Reproduction steps:
1. Open the user's attached project "DOTSBugs.zip"
2. Enter Play mode
3. Observe Scene and Game views
Expected result: Two rows of particles, visual effect, Point Light, and Text Mesh GameObjects are visible in both Game and Scene views
Actual result: Two rows are visible in the Game view but only one in the Scene view
Reproducible with: 2020.3.34f1 (0.50.0-preview.24)
Could not test with: 2020.3.34f1 (0.17.0-preview.42, 0.50.1-preview.2) (Various errors and GameObjects not displaying after upgrading/downgrading/remaking project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
peaj_metric
May 12, 2022 16:41
I figured out that this issue is connected to the Live Conversion Settings.
The Companion Objects can be made visible in Scene mode by setting Live Conversion to "Runtime State in Scene View".
So these scene view modes work correctly, but only for companion game objects not entities.
It is also confusing that the default mode is to show the Authoring state in scene view as this is a big change to the existing user experience.