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[Editor] Null Reference exceptions are continuously thrown when importin...
Null Reference exceptions are continuously thrown when importing interactive tutorial. Steps to repro:1. Open Unity Hub.2. Go to the... Read more
[Scene Management] InvalidOperationException is thrown when Discarding c...
Discarding changes of open scene after it has been deleted throws InvalidOperationException in console Steps to reproduce:1. Open Ne... Read more
[Windows 8] The built project's window disappears when launching build i...
1. Download and open repro project "New Unity Project.zip"2. Open the "SampleScene"3. Build the game("File->Build Settings..->... Read more
Imported Prefabs are disabled when importing packages which were exporte...
How to reproduce:1. Create a new project2. Import "PrefabBUG 5.1.unitypackage" package3. In the Project window go to "Breakable Obje... Read more
[Bounds] If the bounds go off and back on-screen, the system does not sh...
Repro steps:1. Create a default new VFX asset and drag it onto the scene.2. With the scene view open, move the bounds off-screen and... Read more
[VFXManager] The extra menu options (docs link and reset values) don't w...
Repro steps:1. Go to the VFXManager (Edit - Project Settings - VFX)2. Press the "?" link on the top-right3. The docs button currentl... Read more
[Android] Gyro input starts twisting Camera rotation at some angles
Steps to reproduce:1. Open user attached project2. Build & Run the project on an Android device3. Rotate the phone around and ob... Read more
Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR
Steps to reproduce:1. Download and open the project2. Enter Playmode in VR Expected result: red sphere is drawn centeredActual resul... Read more
switching to fullscreen freezes content
-e: see title, cube stops spinning :)--repro: chrome71, FF64, canary, nightly, Win+OSX -repro:--open attached project--build and run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used