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[iOS] Black screen when using front camera
Reproduction steps: 1. Download and open the attached "Bug.zip" project 2. Build and deploy the project to iOS 3. Observe the device... Read more
Exceptions thrown when Custom Locale does not use Custom Formatter
Repro: 1. Open attached project. 2. Click on test (aa) in the Assets folder to view in inspector. Expected Result: No errors in con... Read more
Undo API could delete Prefab Stage root GameObject
Steps: 1. Open attached project 2. Use "Test/Run" menu item ==> "Error: The Prefab contents root has been deleted" dialog appears ... Read more
Material variants don't apply Tint when using Mask Component
How to reproduce: 1. Open the user's attached project "URP Testing.zip" Expected result: Image GameObjects with red tint Material a... Read more
[Addressables] Editor freeze for 3+ seconds when running Addressables.Lo...
Reproduction steps: 1. Open the attached project ("Bug.zip") and open the "FreezeBug" scene 2. Open the Addressables Groups settings... Read more
Crashing when opening scene
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/MovementDemo' Expected result: The Scene is opened Ac... Read more
[Memory Profiler] Memory Profiler supposedly captured a 0.5 GB big strin...
How to Reproduce: 1. Open an empty Project, install the Memory Profiler and Import the attached snapshot file 2. Open the snapshot ... Read more
After an asset has been moved the Global Search will not display it when...
How to reproduce: 1. Open the attached project "SearcherBug-TEMP.zip" 2. Move Beta.mat asset from Assets/First folder to Assets/Seco... Read more
[Web Platform][Windows] After Build And Run, Editor hangs on Shutdown on...
How to reproduce: 1. Create a new project (e.g. Empty 3D project) 2. Open Build settings and switch to WebGL 3. Build and Run Observ... Read more
NullReferenceException importing XLIFF if Source Language has an empty t...
Repro 1. Open attached project. 2. Open Test Table (Assets -> Localization -> Tables -> Test Table). 3. Export XLIFF. 4. Import XLIF... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support