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NetworkTransform can corrupt SyncVars
NetworkTransform component can corrupt the values of SyncVars on other scripts on the object. Only happens if components are "below"... Read more
465f1: UI issues with Battlestar Galactica
-e: when running the game with 4.6.5f1 runtime some UI elememts are missing text -repro:--login at http://eu3.battlestar-galactica.b... Read more
Windows installer does not update the remaining space
Steps to reproduce : - start the installer- navigate to the location window- delete some 1+gb files on the drive and notice the rema... Read more
Sudden font change on Scripting Reference search results page
Go to http://docs.unity3d.com/ScriptReference/30_search.html?q=command+line and scroll down to the middle of the search results. Not... Read more
Crash on trying to access Project Settings -> Time
Steps to reproduce:1. Open attached project "case_693444_ReproProject.zip".2. Try accessing Project Settings -> Time.3. Unity sto... Read more
[Shadows] Camera.Render() clears _CameraDepthTexture if there's a shadow...
To reproduce:1. Open attached project2. Open scene "scene"3. Comment out line 47 "QualitySettings.shadowDistance = 0;" in DeferredPa... Read more
[PolygonCollider2D] lined up segments causing incorrect collision
Steps to reproduce:1. Open attached project's scene "CollisionBugTest".2. Enter play mode.3. Observe squares passing 2D polygon coll... Read more
Crash when closing Editor from Getting Started screen
Crash when closing Editor from Getting Started screen 1. What happenedGot a crash message after exiting Editor from Start screen. 2.... Read more
[Crash][Mesh] Changing number of triangles (or vertices) of a Mesh via s...
-e: Changing dynamically the number of triangles of a Mesh freezes the appIt happens on the mac standalone app, and on the 2 android... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs