Search Issue Tracker
Image effects with DX11 causes black screen in game view
1. Open project.2. Open scene "test".3. Notice that game view is black.4. Change to DX9.5. Now everything works as it should be. Reg... Read more
OnTransformChildrenChanged() called twice
To reproduce the bug follow the steps1. Open "case_688317-OnTransformChildrenChangedCalledTwice" project2. Open "Main" scene3. Run s... Read more
Rendering trees with shadows to an off-screen buffer breaks renderer
How to reproduce: 1. Open attached project2. Open scene TestScene.unity- Scene contains a few cameras as well as a few primitive obj... Read more
[Linux] realtime GI scene issues
-e: the realtime scene from the test project show several issues -repro:--build project--run on Linux--NOTICE: golden barrel is blac... Read more
WebGL build fails with Chrome 42
-e: WebGL export fails on Chrome 42 -repro:--create simple project--run in Chrome 42--NOTICE it fails Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
Obstacle Carving resets the target destination to starting destination
To reproduce: 1. Open attached project2. Open Test scene3. Enter play mode4. Observe the spawning sphere's Expected result: They rep... Read more
Billboard Renderer component needs an icon
A new component has been added under Miscellaneous -> Billboard Renderer (http://i.imgur.com/4Fih5kq.png) in Unity 5.1, but it do... Read more
[Mac-only] Crash when opening Drag And Drop scene in UI project after re...
- Open attached project- You will see some tabs that failed to load: http://i.imgur.com/99lvNON.png- Right click on them and remove ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closing a Sub Scene with DynamicBuffer to MetaChunkEntity in Play mode
- Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
- Player gets a grey filter over the whole window when Player is in Exlcusive window mode and HDR is enabled
- Missing VisionOS "Target minimum VisionOS Version" Field in the Project Settings window
- External Script Editor preference resets to last set IDE when switching Unity Editor versions