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Post Processing Profile has no effect when it was added from script unti...
How to reproduce: 1. Open attached project "UnityTest.zip" 2. Click "Window" > "Weather Maker" > "Setup Post Processing" 3. Observe ... Read more
[Linux][Editor] Editor crashes if drivers don't support OpenGL 3.1
Currently, if the GPU does not support OpenGL 3.1, Unity crashes with "Failed to initialize unity graphics". Instead, it should de... Read more
Updating to newest version of Entities package throws compilation errors
How to reproduce: 1. Open attached project ---------------------------------- Observe Console Reproduced with: Entities package ver... Read more
Unable to clear bone mappings
I'm unable to clear the bone mapping from the rig mapping menu. Steps to reproduce - Open attached project - Select Assets > Anima... Read more
Optix denoiser is selected even when no Nvidia card is installed
Steps to reproduce: 1. Use a PC with an AMD card 2. Grab latest trunk (2019.2.0a11 rev 39ccc5e58255) 3. Open MonumentsAndObelisks p... Read more
[Android] UI scales incorrectly when using Constant Physical Size mode o...
To reproduce: 1. Open QA attached project 2. Build it to android device 3. Rotate the device screen horizontally and vertically 4. N... Read more
[iOS][Android] Stencil comparisons don't work on mobile
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Move the Player to the edge of the floor and observe that the bl... Read more
[UI Elements] Play mode Color tint is not removed when Play mode cannot ...
To reproduce: 1. Open any project 2. Change editor's Play mode tint color to something clearly visible (File > Preferences > Colors ... Read more
[Terrain] Brush tiles when moved near edges while height is set to 600
Brush tiles when moved near edges while height is set to 600 Steps to Repro: 1. Create a new Project or open attached Project 2. Hi... Read more
Sub-Emitter particles activated through a Control Track in Timeline stop...
How to reproduce: 1. Open the attached "SubemitterTimeline.zip" project 2. Open the "TimelineSubEmitter_Bug" Scene 3. Select "Timeli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain is not rendered and a warning is thrown when Unlit Draw Mode is used in the Scene view
- RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode is Disabled and Screen Space Ambient Occlusion is Enabled
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph