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Semaphore.WaitForSignal degrades Editor performance when entering Play Mode
How to reproduce:1. Create a new empty project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Enter Play Mode4.... Read more
Animator Transition from the Entry state can't be redone
Reproduction steps:1. Open the user's attached project2. Open Window > Animation > Animator3. Select "Cube" GameObject in the ... Read more
Crash when closing UI element in WebGL build
Reproduction steps:1. Open the user's attached project2. Build it3. Run the build and press 'i' a few times Expected result: The inv... Read more
Crash with UnityEditor.Undo:RevertAllDownToGroup when calling DestroyImm...
How to reproduce:1. Open the attached project "ComponentSorter.zip"2. Open Scene "SampleScene"3. Open the Test Runner from "Window &... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more
Transparent materials use global sky ambient probe instead of SSGI fallb...
How to reproduce:1. Open the attached project "SSGIFallbackIssue.zip"2. Open "ReproScene" Scene3. Enter the Play mode Expected resul... Read more
[Xcode] [macOS] Unable to submit macOS build for external test flight re...
Reproduction steps:1. Submit a macOS build for an external Test Flight review Expected result: No errors appearActual result: "This ... Read more
Memory is not released when Application.Quit is called
How to reproduce:1. Open the attached project "test.zip"2. Open Assets/Scenes/SampleScene.unity3. Open File>Build Settings...4. S... Read more
[IL2CPP] PlatformNotSupportedException when instantiating a System.IO.Pi...
Reproduction steps:1. Open the user's attached project2. Go to the 'Edit -> Project Settings'3. In the Player settings navigate t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes