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0
votes
In Progress

Calculated Mipmap level does not taking XR resolution into account

Vulkan

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Aug 29, 2023

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Version/s: 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

Steps to reproduce:1. Open the attached user project "VRMipMaps.zip"2. Build and run the player on Quest 23. Observe the test Textur... Read more

0
votes
Fixed

Editor freezes and repaints constantly when entering a long string in th...

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Nov 06, 2023

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Version/s: 2023.3.0a13

How to reproduce:1. Open any project with Visual Effect Graph installed2. Create a VFX Graph and open it3. In a System Label enter l... Read more

1
votes
By Design

Depth texture “_CameraDepthTexture” is not recognized when building for ...

Shader System

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Sep 20, 2022

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Version/s: 2020.3.38f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

Reproduction steps:1. Open the user’s attached project2. In the Project window select the “Depth” shader file3. Make sure there are ... Read more

0
votes
Won't Fix

[Android] Navigation bar keeps opening when tapping the screen in the Pl...

Android

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Apr 24, 2023

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Version/s: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11

Reproduction steps:1. Open the attached project "KeyboardDemo"2. Build and run on a Samsung Galaxy Note10 device3. In Player, press ... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

0
votes
Fixed

"ArgumentOutOfRangeException: Specified argument was out of the range of...

Text (TextCore)

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Sep 15, 2023

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Version/s: 2023.1.14f1, 2023.2.0b10, 2023.3.0a6

How to reproduce:1. Open the attached project "text.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected results: ... Read more

0
votes
Fixed

Long-running jobs produce warning about JobTemp memory

Core Runtime

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Aug 07, 2023

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Version/s: 2023.1.7f1, 2023.2.0b4, 2023.3.0a1

A job which runs for more than 4 frames (e.g. runtime navmesh baking) produces warnings about JobTemp memory being allocated for too... Read more

0
votes
Fixed

build log reports wrong size for packed sprites

Deployment Management

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May 26, 2016

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Version/s: 5.3.5p1

Reproduction steps:1. Open the attached project2. Open the "Test" scene2. Build for Standalone3. Open Editor.Log4. Find build logs "... Read more

0
votes
By Design

[Android] Crash due to running out of memory when compiling shaders for ...

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Jul 16, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10

How to reproduce:1. Open the “ReproProject.zip“ project2. Build for Android Expected result: The “.apk“ builds successfullyActual re... Read more

0
votes
Postponed

[UI][TerrainInspector] Terrain texture selection outline is subtle

Terrain

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Jan 25, 2017

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Version/s: 5.6.0b5

Steps to repro: 1. Open attached project and 'test' scene;2. Select Terrain gameobject in the Hierarchy;3. Go to 'Paint Texture' tab... Read more

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