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3
votes
Fixed

[HoloLens] Connect button has no effect in Holographic Emulation Mode: R...

Windows Store Apps

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Nov 04, 2016

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Version/s: 5.5.0b11

Steps to reproduce:1. Create a new Unity project2. Open player settings for WSA3. Enable "Virtual Reality Supported" and Add "Window... Read more

0
votes
Fixed

Dragging a game object into the Project View will show the selection for...

Editor - Other

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Apr 05, 2017

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Version/s: 2017.1.0b1

Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more

1
votes
By Design

Gaps between letters appear when using a font that should not contain ga...

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Jun 29, 2023

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Version/s: 2022.3.4f1, 2023.1.3f1, 2023.2.0a21

How to reproduce:1. Open the user’s attached “TextMesh Pro Scaling Bug.zip” project2. In the Game window observe the text below the ... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

1
votes
Active

SetLightBarColor() does not change the lightbar color when using a contr...

Package: Input System

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Dec 17, 2024

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Version/s: 1.11.2

How to reproduce:1. Open the attached "IN-90825" project2. Connect your controller using bluetooth3. Enter Play mode4. Observe the c... Read more

0
votes
By Design

VFX Graph package manifest does not declare any dependencies on other pa...

Package: Visual Effect Graph

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Mar 14, 2019

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Version/s:

How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Find and select the 'Visual Effects Graph' packag... Read more

0
votes
Fixed

[macOS] Editor log shows all texture sizes as 0.1 kb when project is built

OSX

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Feb 23, 2017

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Version/s: 5.6.0b9

Reproduction steps: 1. Open the attached project with macOS machine.2. Select the "test texture" in the project view.3. Note, that i... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
Fixed

[Editor][Windows] After native titlebar change, multiple Unity windows s...

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Oct 02, 2023

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Version/s: 2023.2.0b11, 2023.3.0a7, 7000.0.0a1

With the change enabling native titlebars on secondary windows in the Windows editor, every secondary window has its own entry in th... Read more

0
votes
Fixed

Objects with Playable Director component can't be turned into a prefab w...

Scene Management

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Feb 27, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1223541.zip' project2. In the Hierarchy window select 'Cube'3. Try to turn the cube i... Read more

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