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Ubuntu 16.04 - Neon project does not load correctly due to graphics errors
The Unity Neon project opens with a number of Render.Texture errors. These errors are not present on macOS or Windows. Scene geometr... Read more
[Global Illumination] Real-time Lightmaps preview window opens new insta...
Real-time Lightmaps and Baked Lightmaps preview window opens new instance every time when one instance is already open. Steps t repr... Read more
[Linux] Editor is not usable when bug reporter is open
Unbuntu 14.04 - Editor is not usable when bug reporter is open 1. What happenedWhile logging a bug with the bug reporter the main wi... Read more
Custom Tools context menu button has no icon or tooltip
The custom editor tools button on the toolbar currently has no icon, and no tooltip when hovered over. These need to be added. 1. In... Read more
[IL2CPP] The unique identifier of a thread differs inside and outside of...
Repro steps:1. Open attached project2. Build and Run3. Play4. Observe the Play View Expected: The first start thread message returns... Read more
Ubuntu 16.04 - Unable to launch unity hub
Crash when launching the Unity hub via the terminal. 2. How we can reproduce it using the example you attached- Download the Unity h... Read more
[LWRP][XR] Transparent materials are not drawn when skybox is disabled i...
How To Reproduce:1) Setup a new project using LWRP 5.0 (package manager) or LWRP 5.1.0 (latest github as of 11/19/2018)2) Create a m... Read more
The side of a sprite is chopped off when it's Max Size property is changed
Repro steps:1. Open QA attached project "repro_1101500"2. Open scene "0"3. Observe the Game View4. Select the only sprite in the Pro... Read more
[iOS12] RenderTextureMemoryless.MSAA doesn't save memory
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS 12 device.3. Click the buttons to turn AA ON or OFF an... Read more
[Android] Keyboard doesn't open when an InputField is touched with API L...
Repro steps:1. Open attached project2. Make sure Target API Level is set to "Automatic (highest installed)"3. Build and Run on Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS