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[XR][GearVR] GrabPass does not function properly when using GearVR and S...
How To Reproduce:1) Create a new Android project.2) Enable XR and put Oculus as the only item in the XR SDK list.3) Add the appropri... Read more
[Cinemachine] Cinemachine logo doesn't appear beside the MainCamera obje...
Cinemachine logo doesn't appear in the hierarchy beside the Main Camera object. Only happens in a fresh project. For some reasons, t... Read more
[UWP] Player is not deployed correctly through "Build and Run" and cause...
When choose to Build And Run for UWP build, the final Player has trouble to launch correctly.The window flickers in and out several ... Read more
Editor crashes with "The file 'MemoryStream' is corrupted'" Fatal Error ...
Repro steps:1. Open user attached project2. Open scene "Game Lobby" Actual: A Fatal Error is thrown Reproducible with: 2018.3.0a6, 2... Read more
Build fails when Unity Recorder plugin is present in the project
Repro steps:1. Create a new project2. Install the Unity Recorder plugin3. Build for Android/iOS/WebGL Actual: Build fails Reproducib... Read more
Input of left and right arrow keys cannot be used for navigation when op...
To reproduce:1. Open any project2. Open any object picker (ex.: from created material)3. Try navigating the Object picker window wit... Read more
Editor resumes when re-enabling breakpoint while debugging in Visual Stu...
Steps to reproduce:1. Open users attached project2. Go to Edit -> Preferences -> External Tools -> External Script Editor a... Read more
Cinemachine Brain loses damping when using "Fixed" Update Method
Steps to reproduce:1. Open users attached project2. Select "Main Camera" in the Hierarchy project3. Select "Fixed Update" as Update ... Read more
Mip Maps create borders around sprites when using transparent parts in s...
How to reproduce:1. Open attached "MipMaps.zip"2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Ma... Read more
Debug.LogException messages aren't shown in the Editor's Console when th...
Repro steps:1. Open QA attached project "repro_1103744"2. Make sure "Development Build" and "Script Debugging" are enabled3. Build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used