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[macOS] Scene and Game views become black when the "Shadow Debug Mode" i...
How to reproduce: 1. Create a new HDRP project 2. Open the "Window -> Analysis -> Rendering Debugger" window in the menu 3. Set the ... Read more
[XR][URP] Fog is shifted in the right eye when Deferred rendering path i...
Reproduction steps: 1. Open the attached project ("Issue-URP-VR-deferred-fog.zip") 2. Open the SampleScene and enter Play mode Expe... Read more
Sprites displayed incorrectly when unparenting a GameObject with a disab...
Reproduction steps: 1. Open the user's attached project ("SortingLayerBug.zip") 2. Open "BugScene" 3. Enter Play mode 4. Press "l" o... Read more
Select asset in Project Browser is much slower than in the latest LTS ve...
Steps: 1. Open attached project 2. Open "Explorer -> Window" from menu 3. Press Replay 4. Take a look how much time it takes to do 3... Read more
The first element of a Reorderable List/Array is not editable when creat...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In the Hie... Read more
Model Topology is broken when using "Mesh.SetUVs" with "Keep Quads" sett...
How to reproduce: 1. Open project "UvBreakTopology.zip" 2. In the Project window select the "Base" model 3. In the Inspector window ... Read more
Listen function does not detect any input when using the G29 wheel
How to reproduce: 1. Connect the G29 wheel to the computer 2. Open the user's attached "InputSystemInspectorBug.zip" 3. Open the Sce... Read more
Unity.Mathematics types are not indented and axis labels are not display...
Reproduction steps: 1. Open the 'BugTest1' project 2. Open the 'Float2InspectorTest.cs' 3. Open the 'SampleScene' 4. In the Hierarch... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps: 1. Open user's attached project 2. In Hierarchy go to the Main Camera object 3. In the inspector make sure that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support