Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
915624
Regression
No
Editor doesn't find bold font
To reproduce:
1. Open attached Unity project "test.zip"
2. Open "test" scene
3. Click on Canvas --> Text in the Hierarchy window
4. Change Font Style from Normal to Bold
5. Go into Play Mode
Expected result: The fonts should be linked through name reference to other fonts, so changing Font Style from Normal to Bold should trigger the Bold font to be applied instead of regular Editor's bold
Actual result: The linking of the fonts does not work so only the regular bold is applied to the font (see attached gif "LinkingBug.gif")
Reproduced on: 5.5.3p4, 5.6.1p1, 2017.1.0b7, 2017.2.0a1
Note: The user also added another project with the same issue but a different font "fonttest.zip". The bug persists in 5.6.1p1 and 5.5.3p4, but opening it with 2017.1.0b7 or 2017.2.0a1 fixes the bug on every version of Unity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment