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agent.path.corners.Length does not always match agent.path.GetCornersNon...
Steps to reproduce:1. Download and open the attached project2. Open Scene "test1.unity"3. Enter Playmode Expected result: CornersCou... Read more
GfxDeviceWorker crash when in playmode after upgrading project to 2018.3
This is a project upgrade issue.The game works fine in 2018.2.17f1In 2018.3, i keep getting crashes when I die or when i kill an ene... Read more
Unity crashes when using NavMeshQuery BeginFindPath on NavMeshNodePool::...
How to reproduce:1. Open user's project2. Open SampleScene3. Press Play Expected result: Unity does not crash.Actual result: Unity c... Read more
Development build fails deploying because of unmatching signature when f...
How to reproduce:1. Open the attached project2. Switch to Android platform3. Go to Publishing Settings4. Open Keystore manager5. Cre... Read more
[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...
How to reproduce:1. Open the attached project2. Press Assets > AssetBundles > Build All Asset bundles (including tactics)3. Bu... Read more
[Project Browser / Hierarchy] "Path" info text at the bottom of the hier...
Text which gives path info of gameobject from the hierarchy is clipping on typing in a search field. Steps to reproduce:1. Create a ... Read more
[iOS] Bad access exception thrown on deploying build on devices with iOS...
[iOS] Bad access exception thrown on deploying build on devices with iOS version 10 or lower. Steps To Reproduce: 1. Create a projec... Read more
[Improved prefabs] User isn't notified when a reference from scene canno...
User isn't notified when a reference from scene cannot be applied to prefab from the override window or right-clicking to the compon... Read more
[iOS] An App won't be automatically deployed to Device when building pro...
To reproduce: 1. Start Unity and open and create a New Project2. Switch Platform to iOS3. Press Unity > Preferences... and select... Read more
[LWRP][Android] App fails to launch on Linear color space with 8.0 Andro...
Steps to reproduce:1. Open user attached project2. Build and run on Android 8.0 device with Adreno GPU- Observe that the app does no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used