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Semaphore.WaitForSignal degrades Editor performance when entering Play Mode
How to reproduce:1. Create a new empty project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Enter Play Mode4.... Read more
Animator Transition from the Entry state can't be redone
Reproduction steps:1. Open the user's attached project2. Open Window > Animation > Animator3. Select "Cube" GameObject in the ... Read more
Crash when closing UI element in WebGL build
Reproduction steps:1. Open the user's attached project2. Build it3. Run the build and press 'i' a few times Expected result: The inv... Read more
Crash with UnityEditor.Undo:RevertAllDownToGroup when calling DestroyImm...
How to reproduce:1. Open the attached project "ComponentSorter.zip"2. Open Scene "SampleScene"3. Open the Test Runner from "Window &... Read more
[UI Builder] @import is stripped from the associated .uss file when savi...
How to reproduce:1. Open the attached "case_1404986" project2. Open the "Assets -> CardCreator -> cardCreatorV2.5" Visual Tree... Read more
Transparent materials use global sky ambient probe instead of SSGI fallb...
How to reproduce:1. Open the attached project "SSGIFallbackIssue.zip"2. Open "ReproScene" Scene3. Enter the Play mode Expected resul... Read more
[Xcode] [macOS] Unable to submit macOS build for external test flight re...
Reproduction steps:1. Submit a macOS build for an external Test Flight review Expected result: No errors appearActual result: "This ... Read more
Memory is not released when Application.Quit is called
How to reproduce:1. Open the attached project "test.zip"2. Open Assets/Scenes/SampleScene.unity3. Open File>Build Settings...4. S... Read more
[IL2CPP] PlatformNotSupportedException when instantiating a System.IO.Pi...
Reproduction steps:1. Open the user's attached project2. Go to the 'Edit -> Project Settings'3. In the Player settings navigate t... Read more
All about bugs
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