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Canvas components are out of place when Editor is opened
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Menu 3. Observe the placement of the "Singleplayer", "Mul... Read more
Missing keyword declarations when using dynamic branching is not obvious...
With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more
ReorderableList causes an ArgumentOutOfRangeException error when Propert...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select the Asset "BaseLookAtMe" (Assets/BaseLookAtMe.... Read more
Package Manager takes a long time to refresh when opened for the first t...
How to reproduce: 1. Create and open a new Unity project 2. Open Package Manager (Notice it takes quite some time to refresh) 3. Clo... Read more
[MARS] [Android] App crashes on devices with null pointer dereference wh...
How to reproduce: 1. Open the attached project "1387654.zip" 2. Build and Run on Android device Expected results: The app does not ... Read more
[Linux] Player window can't be resized when the player is started in Ful...
Reproduction steps: 1. Open the attached project ("1372700_repro.zip") 2. Build and Run the project: File > Build Settings > Build A... Read more
Material's transparency is ignored when loaded from AssetBundle with Add...
Reproduction steps: 1. Open the attached 'HDRPAddressableMaterial' project 2. Go to 'Window -> Asset Management -> Addressables -> G... Read more
[2D PSD Importer] NullReferenceException is thrown when attempting to ma...
How to reproduce: 1. Open the user attached "PSD importer test.zip" project 2. Select the "FPK_Classic" file in the Assets folder 3.... Read more
Reloading script assemblies takes over 3 seconds when entering play mode...
Reproduction steps: 1. Download and open the attached "hdrp2022.zip" project 2. Enter "Play mode" 3. Observe the "Reloading script a... Read more
Improper Grid Cell Layout rendering when Grid Component is used
Reproduction steps: 1. Open the "1381127_UnityGridBug" project 2. Open Scene View 3. Open "GameObject" from the Hierarchy 4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support