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Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more
[LWRP] Position Node "Object" mode switches to "World" when duplicating ...
How to reproduce: 1. Open the attached "positionBug.zip'' project 2. Open the 'SampleScene' scene 3. Select the "Cube" Game Object a... Read more
Crash on AnimatorState::Clear when deleting duplicate "Base Layer" from ...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. In the Animator, delete "Base Layer" Actual result:... Read more
Test Runner results in Assert failures when GetImplicitAssetBundleName i...
How to reproduce: 1. Open attached project 2. Open Window/General/Test Runner 3. Press Run All Reproducible with: 2017.4.25f1, 2018... Read more
[VCS] XRSettings file shows checkout pop up which is inconsistent with o...
Steps to reproduce: 1. Create new project 2. Submit assets to VCS 3. Add script to project or cause domain reload 4. Notice that XR... Read more
[VCS] Meta Files are now Hidden by Default
To reproduce: 1) Create a new project using 3D template 2) Go to Edit -> "(Project) Settings" 3) Switch to Editor tab if not there ... Read more
Capturing a memory snapshot takes forever when memory heap is large
Reproduction steps: 1. Open the attached project inside of "1142394.zip" 2. Open and play "SampleScene" 3. Open the Memory Profiler ... Read more
[HDRP]Light source produces Lighting when Light source is not Active
Steps to reproduce: 1. Open users attached project "bug_cyber_camera_build_stopsworking.zip" 2. Navigate to Project -> Assets -> Sce... Read more
HDR colors change when importing 2017.4 to newer releases
To reproduce: 1. Open attached project ("HDR colours") in Unity 2017.4 2. Open a copy of the project in Unity 2018.3 -- Colours diff... Read more
[Editor] Root node value comes as null when creating FBX preset
Root node value is null in FBX preset Steps to Repro: 1. Create a new or open attached Project 2. Select the FBX model in Project ... Read more
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