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8
votes
By Design

OnCollisionEnter2D is not called on every collision

Physics2D

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Apr 22, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "scene".2. Open Listener script, in OnCollisionEnter2D include Debug.Log("Collid... Read more

0
votes
Fixed

[Scripting, Editor] Particle system stops playing in scene view if certa...

Scripting

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Apr 22, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "Test".2. Select "Particle System" - particles are not emitting.3. Disable "Togg... Read more

1
votes
Fixed

Terrain LightMapping error When the Terrain Width and Terrain Height Val...

Terrain

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Apr 11, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "1".2. Bake lightmapping.3. ~1/6 of terrain is black. Read more

0
votes
Duplicate

Friction Direction 2 of Physic Material does not work

Physics

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Apr 22, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project.2. Open scene "example" and enter play mode.3. Farther cube should slide off, but it doe... Read more

0
votes
Fixed

MovePosition: gravity moves transform, not rigidbody

Physics2D

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Apr 17, 2015

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Version/s: 5.0.0f4

To reproduce in the attached project: 1) Play the "mainscene" scene in the "Assets" folder2) Make sure the "Do Null Moves" box on th... Read more

0
votes
Fixed

Rigidbody2D inertia is not calculated correctly after the Centre of Mass...

Physics2D

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Apr 21, 2015

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Version/s: 5.0.1p1

How to reproduce: 1. Open attached project2. Open scene BikeCOMass.unity- Scene contains a few bike shapes made out of colliders, al... Read more

0
votes
Fixed

Can't close standalone window with touch input

Deployment Management

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Oct 15, 2014

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Version/s: 4.6.0b17

Can't close standalone window when pressing X with touch input. Regression from 4.6 version. Reproducible on 5.x versions with any d... Read more

0
votes
Fixed

Running standalone DX12 build crashes

Graphics - General

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Apr 23, 2015

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Version/s: 5.0.0f1

1. File->Build & Run.2. Crash. Reproduced: 5.1.0b4 Read more

0
votes
Fixed

[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...

Shaders

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Apr 23, 2015

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Version/s: 5.1.0b3

1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more

0
votes
Fixed

NetworkAnimator only syncs animations from server to clients not the oth...

Networking

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Apr 23, 2015

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Version/s: 5.1.0b4

Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more

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