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The normal skybox is used when editing prefabs in isolation mode instead...
How to reproduce:1. Create a new project2. Add a cube to the scene and create a prefab from it3. Open the prefab in isolation mode a... Read more
Remapped materials material selector only works once
Steps to reproduce : Import attached fbx Select in the project view Click the Materials tab in the Inspector Window Open the Materia... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce:1. Open users attached project "SyncLoadBundleStall.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device4. ... Read more
Frame Debugger not showing Draw Calls from Particle Systems
To reproduce:1. Open the QA's attached project2. Play the scene3. Once a few explosions appear, enable the Frame Debugger Expected r... Read more
NavMesh is created on top of the object when it is set as "Not Walkable"...
How to reproduce:1. Open attached project "NavMeshModifier_Bug.zip" and scene "SampleScene"2. In Hierarchy window, select "NavMeshSu... Read more
JobTempAlloc warnings appear using ParticlesSystem.Simulate when moving ...
To reproduce:1. Open attached project2. Select Timeline Game Object3. Move the clip Reproducible with: 2018.3.2f1Not reproducible wi... Read more
Crash on clear_assembly_from_modifiers when entering Play mode from Ride...
How to reproduce:1. Open "Rider_Debug_Crash.zip" project2. Open the "test.cs" script with Rider 2018.33. Attach Rider to Unity edito... Read more
MainObjectFileID is not set when importing NativeFormat assets created o...
This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce:1. Open attached "case_1112616-rootMotion" project2. Play the Scene Expected result: The object moves in one direct... Read more
[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...
Steps to reproduce:1. Open the attached Project "OpenGL_SV_InsideTessFactor"2. Open "Test" Scene3. Enter the Play Mode to trigger Up... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script