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[ShaderGraph] "Random" controls selected and can't interact with the Graph
Repro: 1. Create a new project using 2019.2.0b8 2. Download the LWRP package via the Package Manager window 3. Create a LWRP asset a... Read more
Disabling SystemGroup does not trigger OnStopRunning for Systems in that...
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Press 'Start System Group' button 4. Press 'Start System' butto... Read more
Changing the Graphic Component of a Masking UI breaks the masking
Steps to reproduce: 1. Create a GameObject "Root" in a canvas 2. Add the component Image (or RawImage) and the component Mask to "Ro... Read more
[Linux] Silent crash when attempting to load projects in 2019.2.0a10+ or...
To reproduce: 1) Create new project on an older version (tested with 2019.2.0a1 and 2019.2.0a9) 2) Close Unity 3) Open same project ... Read more
Delete, Duplicate, Find, Frame Selected and Copy/Paste are not working o...
Reproduction steps: 1. Open "FocusNotEditable.zip" project 2. Open "SampleScene" scene 3. Select "CubeA" 4. "BUGREPORT" -> "Set Not... Read more
[D3D11] Camera render target not being removed when set to null in batch...
When executing the editor in batch mode having assigned a render texture to a camera as it's target setting that target to null does... Read more
[Linux] Clicking the + button in the Binding popup window closes the Bin...
How to reproduce: 1. Open the originally attached project ('InputSystemTest.zip') 2. Open 'SampleScene' and select the BindingTest G... Read more
[Android] Images are distorted when being loaded to the texture using te...
To reproduce: 1. Open attached project 2. Build the scene on Nvidia shield device 3. Notice that loaded images are distorted Actual... Read more
Static Batching is recalculated for every loaded scene additively when u...
How to reproduce: 1. Open the attached "BugRepro.zip" 2. Open up the CPU Profiler and enable Deep Profiling 3. Start Editor Profilin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
- Reflection Probe is not rendered when changing the GPU Resident Drawer or Probe Blending setting