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[Android] [Vulkan] Application freeze using Vulkan graphics API
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure that Vulkan is the only Graphics API in the Player Se... Read more
Carving Navmesh can break AI path and there is no way to detect that
Steps to reproduce:1. Download and open the attached project2. Open Scene "test1.unity"3. Enter Playmode Expected result: when path ... Read more
[macOS] Undocked editor window headers go out of screen when macOS menu ...
How to reproduce:1. Go to System Preferences > General and check the 'Automatically hide and show the menu bar' option2. Create a... Read more
NotImplementedException when calling XmlSerializationReader.ReadString (...
To reproduce:1. Open users attached project "XGEN.zip"2. Build for iOS3. Deploy Xcode project to iOS device4. Press button "Load" Ex... Read more
[Shaders][GLSL ES2] Shader compiler emits "switch"
Repro steps:1. Downlaod this project2. Load it up in Unity Editor 2019.1.0a113. Open Package Manager Window and notice that you can'... Read more
Deleting a Dropdown List while it is open breaks other UI Objects
How to reproduce:1. Open the user-submitted project ("UIDropdownFreeze.zip") and open the "main" scene2. Enter Play mode and hover o... Read more
[tvOS] AppleTV target module can't be found when it's installed and can'...
Steps to reproduce: 1. Create new Unity project with Unity that has AppleTV target installed2. Open Build Settings window (CMD+SHIFT... Read more
[Android] VideoPlayer videos not working with transparency on Android < ...
Steps to reproduce:1. Open attached project2. Build & Run to an Android device Expected result: VideoPlayer videos should be wor... Read more
Unity crashed while idling in the Editor
I was reporting another bug when Unity crashed. To reproduce this:1. Download this attached project2. Open Cat's sushi scene3. Leave... Read more
Tilemap Grid object gets deselected and prevents further painting when p...
How to reproduce:1. Open the user-submitted project ("Builder Bash Prototype.zip")2. In the Hierarchy window select the "Grid" objec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used