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InteractionManager doesn't clear connceted controller list from last pla...
Steps to reproduce: 1. Download 1137312_repro.zip and open "Test" scene 2. Connect the MR controller to PC 3. Enter play mode 4. Not... Read more
Debug.Log() doesn't show script or line where Debug.Log was called
Steps to reproduce: 1. Open attached project "DebugLogIssue" 2. Create a 3D Object "Dog" (GameObject -> 3D Object -> Dog) 3. Observe... Read more
[HDRP] Reflection probe does not bake HDR data when it's type is set to ...
How to reproduce: 1. Open the attached "case_1141637-ReflectionProbeHDR" project 2. Open the scene "TestScene" and select "Custom Re... Read more
[TestRunner] TearDown and UnityTearDown get called on base class first
Steps to reproduce: 1. Open attached project 2. Open test runner and run test Actual behaviour: Notice that Parent TearDown is pri... Read more
Animator Controller causes the Editor to crash on mecanim::animation::Tr...
How to reproduce: 1. Open submitted project (Scream Extractor Crash) 2. Open scene SampleScene 3. Enter Play Mode Expected result: ... Read more
Converting RGB value to HSV and back to RGB returns wrong values
How to reproduce: 1. Open attached Unity project 2. Load scene "SampleScene" 3. Enter the Play mode 4. Notice Assertion failure in t... Read more
[Linux] .desktop file location is hardcoded instead of checking XDG_DATA...
To reproduce: 1) Have Unity Hub installed, with .desktop file placed in ~/.local/share/applications 2) Redefine your XDG_DATA_HOME v... Read more
Timeline's animation track does not refresh after changing Track Offsets
Steps to reproduce: 1. Open attached Unity project 2. Select Cube in the scene 3. Select Cube animation track in the Timeline Window... Read more
[2D SpriteShape] "InspectorWindow does not contain a definition" excepti...
'InspectorWindow' does not contain a definition for 's_CurrentInspectorWindow' error throws when installing 2D SpriteShape package ... Read more
Editor crashes on GizmoManager::BuildGizmosFromGameObjectRecursive when ...
To reproduce: 1. Open user's attached project ("New try") 2. Open a scene "close target" 3. Save the scene (CTRL+S) -- Editor crashe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API