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[iOS] Audio becomes distorted after capturing a video with Capture Camer...
How to reproduce: 1. Open the attached Test.zip project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Switch to... Read more
Black screen on Oculus Rift when Shared Depth Buffer on Oculus SDK enabl...
Steps to Reproduce: - Open the attached project with 2018.3.9f1+ - Set up an Oculus Rift CV1 - make sure the Rift is off the head, w... Read more
JsonUtility.FromJson(string) throws a JSON parse error when string conta...
1. Open the attached project from "2019_1_JsonUtility.zip" 2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() corr... Read more
Editor logs an error with Scene path different from the actual path it i...
Reproduction steps: 1. Open the attached Project inside of "1142183-minrepro.zip" 2. Open and Play "MAINSCENE", note the error logg... Read more
[HDRP][Animation] The light's Color Temperature properties always get re...
When editing a timeline and trying to animate a light in auto key mode, it is impossible to animate the light's Color Temperature. T... Read more
[IL2CPP] ETW events are not triggered by EventSource class
Steps to reproduce: 1. Download 1139667_repro.zip 2. Check if "Test" Scene is added to Build Scene list 3. Build for Standalone play... Read more
Isometric Tilemap is not being sorted properly when using a custom Cell ...
How to reproduce: 1. Open attached OC project 2. Inspect the Scene or Game View. To reproduce the extra bug, probably related to th... Read more
Memory Profiler package fails to crawl memory snapshot
Memory Profiler package fails to crawl memory snapshot. Steps to repro: 1. Open a new project 2. Install com.unity.memoryprofiler p... Read more
[WebGL] "Screen position out of view frustum" error is thrown when using...
How to reproduce: 1. Open the attached project ("case-1141232-WebGL Visibility.zip") 2. Build for WebGL platform (with "Fail" scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation