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Fixed

Fixed in 2.2.4, 3.0.3, 4.0.1

Votes

0

Found in [Package]

2.2.3

3.0.0

4.0.0

Issue ID

APB-2

Regression

No

AdaptivePerformanceGeneralSettings.Instance.Manager.activeLoader isn't null when using Samsung device which is not supported

Package: Adaptive Performance - Bugs

-

How to reproduce:
1. Download the attached project 'UAP.zip'
2. Build and Run on Android (Samsung device that is not supported: https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.samsung.android@4.0/manual/index.html)
3. When app loads, press 'Check loader status' button
4. Observe the printed text above the button

Expected result: The text printed: null loader
Actual result: The text printed: loader not null and initialized

Reproducible with: 2.0.0-preview.7, 2.2.2 (2019.4.37f1), 2.2.2 (2020.3.32f1), 4.0.0 (2021.2.18f1, 2022.1.0b14, 2022.2.0a10)
Could not test with: 2.0.0-preview.4 (2019.4.37f1) (compile errors)

Reproducible with:
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830

Notes:
- Actual result is expected only on supported Samsung devices, however, it appears on unsupported Samsung devices too

  1. Resolution Note (fix version 4.0.1):

    Fix bug where Adaptive Performance Samsung Provider is not deinitialized properly after not being successfully initialized due to lack of Samsung GameSDK.

  2. Resolution Note (fix version 3.0.3):

    Fix bug where Adaptive Performance Samsung Provider is not deinitialized properly after not being successfully initialized due to lack of Samsung GameSDK.

  3. Resolution Note (fix version 2.2.4):

    Fix bug where Adaptive Performance Samsung Provider is not deinitialized properly after not being successfully initialized due to lack of Samsung GameSDK.

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