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Fixed
Fixed in 2.2.4, 3.0.3, 4.0.1
Votes
0
Found in [Package]
2.2.3
3.0.0
4.0.0
Issue ID
APB-2
Regression
No
AdaptivePerformanceGeneralSettings.Instance.Manager.activeLoader isn't null when using Samsung device which is not supported
How to reproduce:
1. Download the attached project 'UAP.zip'
2. Build and Run on Android (Samsung device that is not supported: https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.samsung.android@4.0/manual/index.html)
3. When app loads, press 'Check loader status' button
4. Observe the printed text above the button
Expected result: The text printed: null loader
Actual result: The text printed: loader not null and initialized
Reproducible with: 2.0.0-preview.7, 2.2.2 (2019.4.37f1), 2.2.2 (2020.3.32f1), 4.0.0 (2021.2.18f1, 2022.1.0b14, 2022.2.0a10)
Could not test with: 2.0.0-preview.4 (2019.4.37f1) (compile errors)
Reproducible with:
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
Notes:
- Actual result is expected only on supported Samsung devices, however, it appears on unsupported Samsung devices too
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Resolution Note (fix version 4.0.1):
Fix bug where Adaptive Performance Samsung Provider is not deinitialized properly after not being successfully initialized due to lack of Samsung GameSDK.
Resolution Note (fix version 3.0.3):
Fix bug where Adaptive Performance Samsung Provider is not deinitialized properly after not being successfully initialized due to lack of Samsung GameSDK.
Resolution Note (fix version 2.2.4):
Fix bug where Adaptive Performance Samsung Provider is not deinitialized properly after not being successfully initialized due to lack of Samsung GameSDK.