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[iOS][ODR] Xcode fails building project which uses on demand resources
How to reproduce: 1. Open the attached project 2. Make sure "use on demand resources" setting is enabled 3. Make sure Bundle Identif... Read more
GenerateParticleGeometry<0,1,0,0> Crash when changing TextureSheetAnimat...
Steps to reproduce: 1. Open QA-supplied project ("Repro.zip") 2. Open Scene ("SampleScene") and select the Game Object with a Partic... Read more
[PSD importer] PSD file is Imported as 2D sprite when Importing it with ...
Steps to reproduce: 1. Open the attached project "case_1118400" 2. Navigate to Project -> Assets 3. Notice how "PSB file" and "PSD f... Read more
MaterialPropertyBlock only sets color of the 0th index when using Render...
Reproduction steps: 1. Open the Project inside of "SkinnedMeshRenderer MaterialPropertyBlock Issues.zip" 2. Select the "Mesh" GameOb... Read more
[Oculus GO] Android application crashes when launched (signal 11 (SIGSEG...
Since the issue seems fixed after the Oculus API update in 2018.3, there's little merit in backtracing where it broke To reproduce:... Read more
[iOS] [MFI Controller] Input.GetButtonDown fires multiple times when hol...
Reproduction steps: 1. Connect a gamepad controller to an iOS device. 2. Open the attached "1135106.zip (17.4 KB)" project. 3. Build... Read more
CollectUsedSceneObjects crash after loading a Scene with modified Prefabs
Steps to reproduce: 1. Open the project supplied in the edit 2. Open Scene ("MissionProtoype") Reproduced in: 2017.4.24f1, 2018.3.1... Read more
[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...
Steps to reproduce: 1. Open user-supplied project ("Asset Bundle Recompressor.zip") 2. Download user-supplied Asset Bundle ("Standal... Read more
ReflectionTypeLoadException is thrown when trying to get asembly types
Reproduction steps: 1. Open the user attached project named "TestProject.zip" 2. Click Play 3. Observe the console window Expected ... Read more
[Android] Application can't be rotated on Splash Screen
How to reproduce: 1. Open attached Unity project "1138583_bug" 2. Build and Run on a device 3. When application is launched, rotate ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL