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[ShaderGraph] Unlit ShaderGraph asset constantly recompiled/imported whe...
Unlit ShaderGraph assets appear to be constantly recompiled/reimported whenever the AssetDatabase is dirtied. Occurs with the defaul... Read more
"System.IO.IOException: Read failure" is thrown on Android Mono but not ...
Repro steps:1. Open QA attached project "repro_1104914"2. Build and Run on Android3. Press the button twice4. Observe the logs Actua... Read more
[tvOS][ads] 'UnityAds/UnityAds.h' file not found in Xcode when building ...
Steps:1. Open attached project ("AppleTV-Ads.zip")2. Build and Run on Apple TV Expected: Build successfully runs on Apple TVActual: ... Read more
[Crash] [OpenGLES3] Shader compile errors and duplicate struct defines
To reproduce:1. Open attached project "2018.1.9f2.zip"2. Set Graphics API to OpenGLES33. Open "test.unity" scene4. Open "testshader.... Read more
Terrain's texture is black after reopening the project when terrain has ...
Steps to reproduce:1. Download 1107118_repro.zip and open "test" scene2. On the first time opening the project terrain's texture are... Read more
[Improved Prefabs] After building a Player opening Prefab Mode fails wit...
Steps:1. Open the project in 2018.3 b122. Double click on each prefab in the Prefabs folder to confirm they all work3. Close the pre... Read more
Shortcut Manager - An assertion failure occurs when entering a user prof...
If you start creating a new shortcut user profile, enter a name with two or more spaces at the beginning and then close the modal wi... Read more
Shortcut Manager - Shortcuts disappear when scrolling through bindings list
If you view a category in Shortcut Manager that is scrollable and scroll down, the entries in the Shortcut column will disappear. 1.... Read more
Shortcut Manager - No Category is highlighted when the window is opened
Upon opening the Shortcut Manager window, no category is highlighted. 1. Install Unity2. Open Unity3. Create a new project with any ... Read more
Unity Crashes if the VFX Graph Package is removed while VFX Graph stuff ...
A crash occurs if a particular workflow occurs with VFX Graph. Judging from the call stack this seems to be a VFX Graph bug, though ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used