Search Issue Tracker
Fixed in 13.x.x
Votes
0
Found in [Package]
10.6
Issue ID
1365707
Regression
Yes
[HDRP] Planar reflection probe range compression factor
Steps to reproduce:
- Create a mirror object (create > 3D Object > Mirror)
- Create a sphere with a highly emissive material
- Place the sphere so you can at the same time see the sphere and it's reflection
- Check that you have bloom enabled to be able to see bloom around the sphere
- On the mirror object :
- Enable "more option"
- Increase the "Range Compression Factor" value (ex: 1000)
Expected : The range compression factor should accommodate the high intensity emission value of the sphere and the reflection of the sphere should display bloom similarly to the "real" sphere.
Result: Even setting the range compression factor to a very high value like 10.000.000 doesn't display similar bloom.
Reproduces with: HDRP 10.6 & master
Does not reproduce with : HDRP 7.7.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Use AI Assistant" checkbox is always either checked or unchecked regardless of the state that it was in during the previous Unity project creation when creating a new Unity project
- UI Builder Inspector fails to stylize attribute display name when the attribute is defined via UxmlObjectReference
- Points Lights are getting culled prematurely when using Forward+ and Deferred+ rendering paths
- Search's Indexing settings in the Preferences window are not searchable
- Crash on block_locate_free when opening a specific project
Add comment