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Fix In Review for 1.0.4



Found in [Package]


Issue ID




[Localization] Localized Property Variants reset world space UI's z position to zero when Active Locale is changed

Package: Localization


Hot to reproduce:
1. Open the attached "1358151" project
2. Open the "Test" Scene
3. Go to Window -> Asset Management -> Localization
4. Change Active Locale value to Chinese (zh-Hans), then to English (En)
5. Observe the Scene view

Expected result: "Text (TMP)" game object doesn't change its position
Actual result: "Text (TMP)" game objects position in Z-axis decreases by 23.33 each time the Active Locale is changed

Reproducible with: 1.0.0-pre.10 (2020.3.17f1, 2021.1.18f1, 2021.2.0b7, 2022.1.0a6)
Couldn't test with: 1.0.0-pre.10 (2019.4.30f1) (Compilation errors after downgrade)

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