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Fixed
Fixed in 1.1.0
Votes
0
Found in [Package]
1.0.0-pre.10
Issue ID
LOC-398
Regression
No
[Localization] Localized Property Variants reset world space UI's z position to zero when Active Locale is changed
Hot to reproduce:
1. Open the attached "1358151" project
2. Open the "Test" Scene
3. Go to Window -> Asset Management -> Localization
4. Change Active Locale value to Chinese (zh-Hans), then to English (En)
5. Observe the Scene view
Expected result: "Text (TMP)" game object doesn't change its position
Actual result: "Text (TMP)" game objects position in Z-axis decreases by 23.33 each time the Active Locale is changed
Reproducible with: 1.0.0-pre.10 (2020.3.17f1, 2021.1.18f1, 2021.2.0b7, 2022.1.0a6)
Couldn't test with: 1.0.0-pre.10 (2019.4.30f1) (Compilation errors after downgrade)
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Resolution Note (fix version 1.1.0):
Fixed issue where Localized Property Variants reset the world space UI's z position when Active Locale is changed.