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Drag-select in Prefab Mode selects GameObjects with Gizmos in any loaded...
How to reproduce: 1. Open attached project "Case_1140279_repro.zip" 2. Open "SampleScene" scene (in "Scenes" folder) 3. In the Hiera... Read more
[2d][Package Manager] All 2d preview packages throw missing namespace er...
2d Animation, 2d IK, 2d Pixel perfect, 2d Spriteshape, 2d psd importer packages throw missing namespace errors on installing even wh... Read more
[Linux] Editor hangs on launch when running through Unity Hub
To reproduce: Launch Unity through Unity Hub It hangs on splash screen with no info and an almost empty Editor.log Reproduced in 2... Read more
MultiDisplay functionality is broken on MacOS Metal
How to reproduce: 1. Download and open attached project "MultiMonitorTest.zip" 2. Go to the Player Settings -> Other Settings (turn ... Read more
Editor crashes with FindAncestorComponentImpl loading corrupted scene
How to reproduce: 1. Open attached project 2. Try to load scene "CORRUPTED-Scene-at001-planet" ------------------------------------ ... Read more
PropertyAttribute does not work when used on items in an array
How to reproduce: 1. Open attached project "Test.zip" 2. In the Hierarchy, select "Test" GameObject 3. In the Inspector, observe "Te... Read more
[iOS][ODR] Xcode fails building project which uses on demand resources
How to reproduce: 1. Open the attached project 2. Make sure "use on demand resources" setting is enabled 3. Make sure Bundle Identif... Read more
GenerateParticleGeometry<0,1,0,0> Crash when changing TextureSheetAnimat...
Steps to reproduce: 1. Open QA-supplied project ("Repro.zip") 2. Open Scene ("SampleScene") and select the Game Object with a Partic... Read more
[PSD importer] PSD file is Imported as 2D sprite when Importing it with ...
Steps to reproduce: 1. Open the attached project "case_1118400" 2. Navigate to Project -> Assets 3. Notice how "PSB file" and "PSD f... Read more
MaterialPropertyBlock only sets color of the 0th index when using Render...
Reproduction steps: 1. Open the Project inside of "SkinnedMeshRenderer MaterialPropertyBlock Issues.zip" 2. Select the "Mesh" GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain is not rendered and a warning is thrown when Unlit Draw Mode is used in the Scene view
- RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode is Disabled and Screen Space Ambient Occlusion is Enabled
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph