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Callback of the Triggers module does not return collider data for more t...
Reproduction steps: 1. Open the user's attached project 2. Select the "Particle System" GameObject in the Hierarchy window Expected... Read more
Property fields have become narrower when using MaterialEditor.SetDefaul...
Reproduction steps: 1. Open the attached project "Case_1405121.zip" 2. In the Project window select "New Material.mat" 3. Observe th... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce: 1. Open the user's attached project 2. Open scene PATH*/Start 3. Go to Window -> Analysis -> Profiler 4. Enable De... Read more
Surface shaders do not correctly set unity_StereoEyeIndex when using Sin...
Steps to reproduce: 1. Open the attached "StereoSurfaceShaderBug.zip" project 2. Enter Play Mode and in the Game view observe that t... Read more
File could not be read error is thrown when a 16 bit .tif file is presen...
Reproduction steps: 1. Open users attached project 2. Observe the Console window Expected result: No errors are thrown in the conso... Read more
ObjectDisposedException is caught when an unused variable is declared in...
Reproduction steps: 1. Open users attached project 2. Go to File > Build Settings and press Build And Run 3. Press the button in the... Read more
Show Tutorial Instructions does nothing in "VR Beginner: The Escape Room...
Reproduction steps: 1. Open the attached "1414303Repro.zip" project 2. Go to Tutorial > Show Tutorial Instructions Expected result:... Read more
[UIToolkit] ArgumentOutOfRangeException is thrown when adding/removing e...
How to reproduce: 1. Open the attached "case_1418688" project 2. Open the "SampleScene" Scene 3. Select the "Repro" GameObject in th... Read more
Shader keyword PROCEDURAL_INSTANCING_ON does not work in builds
Reproduction steps: 1. Open the attached project 2. Open and Play the scene 'SampleScene' 3. Notice that the shader works and there ... Read more
[InputField][Web][Mobile] Soft keyboard shows up after tapping the reado...
How to reproduce: 1. Open the attached project 2. Build the project for WebGL and deploy it to a Mobile device 3. Click on Input Fie... Read more
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