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1
votes
Fixed

[Build Callbacks] Build does not fail when using BuildFailedException

Deployment Management

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Nov 03, 2018

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Version/s: 2018.2.0a4, 2018.2.11f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce:1. Open attached project "BuildFailedException.zip"2. Open Build Settings and click "Build" Expected result: Buil... Read more

0
votes
Fixed

Editor Freeze when creating Tile Assets with special characters (*) in t...

Linux

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Dec 03, 2018

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Version/s: 2018.2.7f1

To reproduce:1) Create a new project2) Import at least two textures and make them Sprites (note: if you try importing one with "" in... Read more

0
votes
Won't Fix

Any inverse pinvoke from GoLang code on Linux will cause the process to ...

Linux

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Dec 03, 2018

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Version/s: 2018.2.5f1

To reproduce:1) Open attached project2) Build and run for Linux Standalone3) If it's 2018.3+, leave it for 5-10 mins CRASH! Reproduc... Read more

0
votes
Not Reproducible

[Windows] Comparison window is distorted when user quickly switches betw...

Themes

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Dec 05, 2018

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Version/s: 2019.1.0a12

Steps:1. Open attached project2. Open SampleScene3. Select "Cube" prefab instance4. Click on "Overrides" button in Inspector==>Th... Read more

0
votes
Fixed

Selecting multiple prefab overrides + clicking apply does not apply all ...

Scene Management

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Dec 05, 2018

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Version/s: 2019.1.0a12

It is not possible to select + apply multiple individual prefab overrides at the same time. To reproduce:1) Create a new prefab2) Wh... Read more

0
votes
Duplicate

Crash when swapping graphics APIs

Graphics - General

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Dec 05, 2018

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Version/s: 2019.1.0a11

Repro steps:1. download this project2. Open the CatsSushiScene3. Notice the console error: ```GLSL compilation failed:ERROR: 0:26: '... Read more

0
votes
Won't Fix

Serialization layout error thrown in Build when using Generic Classes wi...

Mono

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Nov 25, 2018

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Version/s: 2018.2.16f1

How to reproduce:1. Open the user-submitted Project ("Bug - Serialization layout.zip")2. Build and run the Player with the "developm... Read more

0
votes
Won't Fix

[iOS][OpenGLES] Every 40th - 50th call of Graphics.Blit() is slower abou...

iOS

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Nov 29, 2018

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Version/s: 2017.4.0f1, 2017.4.5f1

To reproduce: 1. Download attached project "Blittest.zip" and open in Unity2. Open "test" scene3. Set Graphics API to OpenGLES24. Bu... Read more

0
votes
Duplicate

System.PlatformNotSupportedException errors are thrown when using Grapev...

Mono

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Dec 03, 2018

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Version/s: 2018.3.0a1, 2018.3.0b12, 2019.1.0a1

Reproduction steps:1. Open user submitted project ("GrapevineDllBug")2. Enter and quit Play mode3. Inspect errors in the console Exp... Read more

1
votes
Duplicate

[ECS] Crash on AtomicList::Load after undoing

Package: Entity Component System (ECS)

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Nov 09, 2018

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Version/s: 0.0.12 - preview.17

How to reproduce:1. Open the "Undo_Crash.zip" project2. Open the "SampleScene.unity" scene3. Select "Bullet" game object in the Hier... Read more

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