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[UI:Inputfield]Text doesn't get saved if you don't tap "Done" or "Ok" on...
When you are writing into input field and tap outside keyboard to close it, the text doesn't save - you must click Ok/Done for that. Read more
[WSA] 'Build' button does not work when 'C# projects' are enabled
1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more
Asset Serialization - Force Text ... This will crash the editor when loa...
Steps to reproduce:1. Open attached project's scene "test".2. Duplicate ROOT game object.3. Check that Edit -> Project Settings -... Read more
Using special folder named "~" throws warnings that the files inside it ...
How to reproduce: 1. Create a new project2. Open the project /Assets folder using Explorer/Finder3. Create a folder named '~'4. Put ... Read more
IPointerExitHandler.OnPointerExit not triggered if object below pointer ...
Reproduction steps:1. Open the user project "UnityBugs"2. Open the scene "HoverBug"3. Enter play mode4. Hover the UI panel in the sc... Read more
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more
Mecanim transition preview freeze
Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro:Open... Read more
WaitForEndOfFrame() and Procedural Meshes make Standalone Player Crash
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press 'S' to instantiate an object without using a corout... Read more
Linux: Pressing TAB while editing text in an input field inserts an actu...
-e: see title, doesn't do that on windows or osx standalone -repro:--create new scene--add input field http://docs.unity3d.com/Manua... Read more
Changing letter case in any asset name causes numerous timestamp errors
Reproduction steps:1. Create a new project2. Import an empty .txt file (most likely works with any file)3. In the editor, try to ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs